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Introduction to Vector Graphics

This specification defines the features and syntax for Magick Vector Graphics (MVG), a modularized language for describing two-dimensional vector and mixed vector/raster graphics in ImageMagick. You can use the language to draw from the command line, from an MVG file, from an SVG -- Scalable Vector Graphics file or from one of the ImageMagick program interfaces. Use this command, for example, to render an arc:

 convert -size 100x60 xc:skyblue -fill white -stroke black \
    -draw "path 'M 30,40  A 30,20  20  0,0 70,20 A 30,20  20  1,0 30,40 Z '" \
    arc.png

and here is the results:

arc

When the drawing gets sufficiently complex, we recommend you assemble the graphic primitives into a MVG file. For our example, we use piechart.mvg:

  push graphic-context
    viewbox 0 0 624 369
    affine 0.283636 0 0 0.283846 -0 -0
    push graphic-context
      push graphic-context
        fill 'darkslateblue'
        stroke 'blue'
        stroke-width 1
        rectangle 1,1 2199,1299
      pop graphic-context
      push graphic-context
        font-size 40
        fill 'white'
        stroke-width 1
        text 600,1100 'Average: 20.0'
      pop graphic-context
      push graphic-context
        fill 'red'
        stroke 'black'
        stroke-width 5
        path 'M700.0,600.0 L340.0,600.0 A360.0,360.0 0 0,1 408.1452123287954,389.2376150414973 z'
      pop graphic-context
      push graphic-context
        font-size 40
        fill 'white'
        stroke-width 1
        text 1400,140 'MagickWand for PHP'
      pop graphic-context
      push graphic-context
        font-size 30
        fill 'white'
        stroke-width 1
        text 1800,140 '(10.0%)'
      pop graphic-context
      push graphic-context
        fill 'red'
        stroke 'black'
        stroke-width 4
        rectangle 1330,100 1370,140
      pop graphic-context
      push graphic-context
        fill 'yellow'
        stroke 'black'
        stroke-width 5
        path 'M700.0,600.0 L408.1452123287954,389.2376150414973 A360.0,360.0 0 0,1 976.5894480359858,369.56936567559273 z'
      pop graphic-context
      push graphic-context
        font-size 40
        fill 'white'
        stroke-width 1
        text 1400,220 'MagickCore'
      pop graphic-context
      push graphic-context
        font-size 30
        fill 'white'
        stroke-width 1
        text 1800,220 '(29.0%)'
      pop graphic-context
      push graphic-context
        fill 'yellow'
        stroke 'black'
        stroke-width 4
        rectangle 1330,180 1370,220
      pop graphic-context
      push graphic-context
        fill 'fuchsia'
        stroke 'black'
        stroke-width 5
        path 'M700.0,600.0 L976.5894480359858,369.56936567559273 A360.0,360.0 0 0,1 964.2680466142854,844.4634932636567 z'
      pop graphic-context
      push graphic-context
        font-size 40
        fill 'white'
        stroke-width 1
        text 1400,300 'MagickWand'
      pop graphic-context
      push graphic-context
        font-size 30
        fill 'white'
        stroke-width 1
        text 1800,300 '(22.9%)'
      pop graphic-context
      push graphic-context
        fill 'fuchsia'
        stroke 'black'
        stroke-width 4
        rectangle 1330,260 1370,300
      pop graphic-context
      push graphic-context
        fill 'blue'
        stroke 'black'
        stroke-width 5
        path 'M700.0,600.0 L964.2680466142854,844.4634932636567 A360.0,360.0 0 0,1 757.853099990584,955.3210081341651 z'
      pop graphic-context
      push graphic-context
        font-size 40
        fill 'white'
        stroke-width 1
        text 1400,380 'JMagick'
      pop graphic-context
      push graphic-context
        font-size 30
        fill 'white'
        stroke-width 1
        text 1800,380 '(10.6%)'
      pop graphic-context
      push graphic-context
        fill 'blue'
        stroke 'black'
        stroke-width 4
        rectangle 1330,340 1370,380
      pop graphic-context
      push graphic-context
        fill 'lime'
        stroke 'black'
        stroke-width 5
        path 'M700.0,600.0 L757.853099990584,955.3210081341651 A360.0,360.0 0 0,1 340.0,600.0 z'
      pop graphic-context
      push graphic-context
        font-size 40
        fill 'white'
        stroke-width 1
        text 1400,460 'Magick++'
      pop graphic-context
      push graphic-context
        font-size 30
        fill 'white'
        stroke-width 1
        text 1800,460 '(27.5%)'
      pop graphic-context
      push graphic-context
        fill 'lime'
        stroke 'black'
        stroke-width 4
        rectangle 1330,420 1370,460
      pop graphic-context
      push graphic-context
        font-size 100
        fill 'white'
        stroke-width 1
        text 100,150 'ImageMagick'
      pop graphic-context
      push graphic-context
        fill 'none'
        stroke 'black'
        stroke-width 5
        circle 700,600 700,960
      pop graphic-context
    pop graphic-context
  pop graphic-context

to render a pie chart with this command:

   convert piechart.mvg piechart.png

which produces this rendering:

piechart

However, in general, MVG is sufficiently difficult to work with that you probably want to use a program to generate your graphics in the SVG format. ImageMagick automatically converts SVG to MVG and renders your image, for example, we render piechart.svg with this command:

   convert piechart.svg piechart.jpg

to produce the same pie chart we created with the MVG language.

Drawing is available from many of the ImageMagick program interfaces as well. ImageMagick converts the drawing API calls to MVG and renders it. Here is example code written in the MagickWand language:

   (void) PushDrawingWand(draw_wand);
   {
     const PointInfo points[6] =
     {
       { 180,504 },
       { 282.7,578.6 },
       { 243.5,699.4 },
       { 116.5,699.4 },
       { 77.26,578.6 },
       { 180,504 }
     };

     DrawSetStrokeAntialias(draw_wand,True);
     DrawSetStrokeWidth(draw_wand,9);
     DrawSetStrokeLineCap(draw_wand,RoundCap);
     DrawSetStrokeLineJoin(draw_wand,RoundJoin);
     (void) DrawSetStrokeDashArray(draw_wand,0,(const double *)NULL);
     (void) PixelSetColor(color,"#4000c2");
     DrawSetStrokeColor(draw_wand,color);
     DrawSetFillRule(draw_wand,EvenOddRule);
     (void) PixelSetColor(color,"#800000");
     DrawSetFillColor(draw_wand,color);
     DrawPolygon(draw_wand,6,points);
   }
   (void) PopDrawingWand(draw_wand);

MVG Overview

MVG ignores all white-space between commands. This allows multiple MVG commands per line. It is common convention to terminate each MVG command with a new line to make MVG easier to edit and read. This syntax description uses indentation in MVG sequences to aid with understanding. Indentation is supported but is not required.

Metafile wrapper syntax (to support stand-alone MVG files):

  push graphic-context
    viewbox 0 0 width height
    [ any other MVG commands ]
  pop graphic-context

Pattern syntax (saving and restoring context):

  push pattern id x,y width,height
   push graphic-context
    [ drawing commands ]
   pop graphic-context
  pop pattern

an example is (%s is a identifier string):

  push defs
   push pattern %s 10,10 20,20
    push graphic-context
     fill red
     rectangle 5,5 15,15
    pop graphic-context
    push graphic-context
     fill green
     rectangle 10,10 20,20
    pop graphic-context
   pop pattern
  pop defs

For image tiling use:

  push pattern id x,y width,height
   image Copy ...
  pop pattern

Note you can use the pattern for either the fill or stroke like:

  stroke url(#%s)

or

  fill url(#%s)

The clip path defines a clipping area, where only the contained area to be drawn upon. Areas outside of the clipping areare masked.

  push defs
   push clip-path %s
    push graphic-context
     rectangle 10,10 20,20
    pop graphic-context
   pop clip-path
  pop defs
  clip-path url(#%s)

Drawing Primitives

Here is a complete description of the MVG drawing primitives:

    affine sx,rx,ry,sy,tx,ty

    arc x0,y0   x1,y1   a0,a1

    bezier x0,y0 ... xn,yn

    Bezier (spline) requires three or more x,y coordinates to define its shape. The first and last points are the knots (preserved coordinates) and any intermediate coordinates are the control points. If two control points are specified, the line between each end knot and its sequentially respective control point determines the tangent direction of the curve at that end. If one control point is specified, the lines from the end knots to the one control point determines the tangent directions of the curve at each end. If more than two control points are specified, then the additional control points act in combination to determine the intermediate shape of the curve. In order to draw complex curves, it is highly recommended either to use the Path primitive or to draw multiple four-point bezier segments with the start and end knots of each successive segment repeated.

    circle originx,originy   perimeterx,perimetery

    clip-path url(name)

    clip-rule rule

    Choose from these rule types:

      evenodd
      nonzero
    

    clip-units units

    Choose from these unit types:

      userSpace
      userSpaceOnUse
      objectBoundingBox
    

    color x,y method

    Choose from these method types:

      point
      replace
      floodfill
      filltoborder
      reset
    

    decorate type

    Choose from these types of decorations:

      none
      line-through
      overline
      underline
    

    ellipse centerx,centery   radiusx,radiusy   arcstart,arcstop

    fill color

    Choose from any of these colors.

    fill-opacity opacity

    The opacity ranges from 0.0 (fully transparent) to 1.0 (fully opaque) or as a percentage (e.g. 50%).

    fill-rule rule

    Choose from these rule types:

      evenodd
      nonzero
    

    font name

    font-family family

    font-size point-size

    font-stretch type

    Choose from these stretch types:

      all
      normal
      ultra-condensed
      extra-condensed
      condensed
      semi-condensed
      semi-expanded
      expanded
      extra-expanded
      ultra-expanded
    

    font-style style

    Choose from these styles:

      all
      normal
      italic
      oblique
    

    font-weight weight

    Choose from these weights:

      all
      normal
      bold
      100
      200
      300
      400
      500
      600
      700
      800
      900
    

    gradient-units units

    Choose from these units:

      userSpace
      userSpaceOnUse
      objectBoundingBox
    

    gravity type

    Choose from these gravity types:

      NorthWest
      North
      NorthEast
      West
      Center
      East
      SouthWest
      South
      SouthEast
    

    image compose x,y width,height 'filename'

    Choose from these compose operations:

    Method Description
    clear Both the color and the alpha of the destination are cleared. Neither the source nor the destination are used as input.
    src The source is copied to the destination. The destination is not used as input.
    dst The destination is left untouched.
    src-over The source is composited over the destination.
    dst-over The destination is composited over the source and the result replaces the destination.
    src-in The part of the source lying inside of the destination replaces the destination.
    dst-in The part of the destination lying inside of the source replaces the destination.
    src-out The part of the source lying outside of the destination replaces the destination.
    dst-out The part of the destination lying outside of the source replaces the destination.
    src-atop The part of the source lying inside of the destination is composited onto the destination.
    dst-atop The part of the destination lying inside of the source is composited over the source and replaces the destination.
    multiply The source is multiplied by the destination and replaces the destination. The resultant color is always at least as dark as either of the two constituent colors. Multiplying any color with black produces black. Multiplying any color with white leaves the original color unchanged.
    screen The source and destination are complemented and then multiplied and then replace the destination. The resultant color is always at least as light as either of the two constituent colors. Screening any color with white produces white. Screening any color with black leaves the original color unchanged.
    overlay Multiplies or screens the colors, dependent on the destination color. Source colors overlay the destination whilst preserving its highlights and shadows. The destination color is not replaced, but is mixed with the source color to reflect the lightness or darkness of the destination.
    darken Selects the darker of the destination and source colors. The destination is replaced with the source when the source is darker, otherwise it is left unchanged.
    lighten Selects the lighter of the destination and source colors. The destination is replaced with the source when the source is lighter, otherwise it is left unchanged.
    linear-light Increase contrast slightly with an impact on the foreground's tonal values.
    color-dodge Brightens the destination color to reflect the source color. Painting with black produces no change.
    color-burn Darkens the destination color to reflect the source color. Painting with white produces no change.
    hard-light Multiplies or screens the colors, dependent on the source color value. If the source color is lighter than 0.5, the destination is lightened as if it were screened. If the source color is darker than 0.5, the destination is darkened, as if it were multiplied. The degree of lightening or darkening is proportional to the difference between the source color and 0.5. If it is equal to 0.5 the destination is unchanged. Painting with pure black or white produces black or white.
    soft-light Darkens or lightens the colors, dependent on the source color value. If the source color is lighter than 0.5, the destination is lightened. If the source color is darker than 0.5, the destination is darkened, as if it were burned in. The degree of darkening or lightening is proportional to the difference between the source color and 0.5. If it is equal to 0.5, the destination is unchanged. Painting with pure black or white produces a distinctly darker or lighter area, but does not result in pure black or white.
    plus The source is added to the destination and replaces the destination. This operator is useful for animating a dissolve between two images.
    add As per 'plus' but transparency data is treated as matte values. As such any transparent areas in either image remain transparent.
    minus Subtract the colors in the source image from the destination image. When transparency is involved, Opaque areas will be subtracted from any destination opaque areas.
    subtract Subtract the colors in the source image from the destination image. When transparency is involved transparent areas are subtracted, so only the opaque areas in the source remain opaque in the destination image.
    difference Subtracts the darker of the two constituent colors from the lighter. Painting with white inverts the destination color. Painting with black produces no change.
    exclusion Produces an effect similar to that of 'difference', but appears as lower contrast. Painting with white inverts the destination color. Painting with black produces no change.
    xor The part of the source that lies outside of the destination is combined with the part of the destination that lies outside of the source.
    copy-* Copy the specificed channel in the source image to the same channel in the destination image. If the channel specified in the source image does not exist, (which can only happen for methods, 'copy-opacity' or 'copy-black') then it is assumed that the source image is a special grayscale channel image of the values to be copied.
    change-mask Replace any destination pixel that is the similar to the source images pixel (as defined by the current -fuzz factor), with transparency.

    line x,y x1,y1

    font-style x,y method

    Choose from these methods:

      point
      replace
      floodfill
      filltoborder
      reset
    

    offset offset

    opacity opacity

    Use percent (e.g. 50%).

    path path

    point x,y

    polygon x,y x1,y1, ..., xn,yn

    polyline x,y x1,y1, ..., xn,yn

    pop clip-path

    pop defs

    pop gradient

    pop graphic-context

    pop pattern

    push clip-path name

    push defs

    push gradient id linear x,y x1,y1

    push gradient id radial xc,cy xf,yf radius

    push graphic-context

    push pattern id radial x,y width,height

    rectangle x,y x1,y1

    rotate angle

    roundrectangle x,y x1,y1 width,height

    scale x,y

    skewX angle

    skewX angle

    stop-color color offset

    stroke color

    stroke-antialias 0 • 1

    stroke-dasharray none • numeric-list

    stroke-dashoffset offset

    stroke-linecap type

    Choose from these cap types:

      butt
      round
      square
    

    stroke-linejoin type

    Choose from these join types:

      bevel
      miter
      round
    

    stroke-miterlimit limit

    stroke-opacity opacity

    The opacity ranges from 0.0 (fully transparent) to 1.0 (fully opaque) or as a percentage (e.g. 50%).

    stroke-width width

    text "text"

    text-antialias 0 • 1

    text-undercolor color

    translate x,y

    viewbox x,y x1,y1

 

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